Forum Discussion
Curtis
11 years agoExplorer
DX11 related lag
Lately I have run into a really big problem. Stomach churning, throw the rift off my head, reach for a bucket, awful lag and it has nothing to do with the frame rate. There is no choppyness associa...
Curtis
11 years agoExplorer
It appears to only effect head tracking. I am also using hydras, and I can move those around in front of me with almost no lag in the trouble spots, as long as I hold my head still.
So this time, I intentionally got the frame rate to dip from 60 fps to 50 fps, and a tiny bit of lag on hand movements, but it is like you would expect. The bad news is that it made the head tracking lag MUCH worse, it is unbearable
I should also say that 95% of the time everything works fine, and when there is framerate dips the rift reacts like you would expect with <60 fps. Normal choppyness. But this problem seems to be pretty different
So this time, I intentionally got the frame rate to dip from 60 fps to 50 fps, and a tiny bit of lag on hand movements, but it is like you would expect. The bad news is that it made the head tracking lag MUCH worse, it is unbearable
I should also say that 95% of the time everything works fine, and when there is framerate dips the rift reacts like you would expect with <60 fps. Normal choppyness. But this problem seems to be pretty different
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