Forum Discussion
Claytonious
1 year agoProtege
Dynamic resolution on Unity 6 with OpenXR?
We're forced to use the OpenXR plugin instead of the Oculus XR Plugin on Unity 6 in order to get Application Spacewarp without a forked, obsolete version of URP. BUT this prevents us from using dynamic resolution on OVRManager. When trying to enable it, one gets this error message:
Vulkan Dynamic Resolution is not supported on your current build version. Ensure you are on Unity 2021+ with Oculus XR plugin v3.3.0+
Does Meta want us to use the Oculus XR plugin instead of the Open XR plugin? If so, then how would we use application spacewarp (without using that very old fork of URP)?
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- LordArceusMeta Quest Support
Hi Claytonious! That seems like a quest for the big brains over in the Developer Team ðŸ§
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- ClaytoniousProtege
Bump - can anyone from Meta chime in about this?
- MetaStoreHelpCommunity Manager
Hi Claytonious!
We can see that you're still seeking an answer for your question.We advise that you explore our Developer Support center and take a look at the documentation. If you are still in need of help, please select our name to get to our profile page, or click here: https://metaque.st/CommunitySupport. Next, click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message.
Best wishes,
Meta Quest Team Hi Claytonious Hope you don't mind me resurrecting this thread. Did you end up contacting Meta directly, and/or did you ever get a solution for this? I'm currently trying to decide which plugin to use
- ClaytoniousProtege
As it turns out, you *can* successfully activate ASW with either the OculusXR plugin or the OpenXR plugin under the latest URP in Unity 6. So if you want to use dynamic resolution, you can use the OculusXR plugin.
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