Forum Discussion
Claytonious
1 year agoProtege
Dynamic resolution on Unity 6 with OpenXR?
We're forced to use the OpenXR plugin instead of the Oculus XR Plugin on Unity 6 in order to get Application Spacewarp without a forked, obsolete version of URP. BUT this prevents us from using dynam...
Claytonious
1 year agoProtege
Bump - can anyone from Meta chime in about this?
- MetaStoreHelp1 year agoCommunity Manager
Hi Claytonious!
We can see that you're still seeking an answer for your question.We advise that you explore our Developer Support center and take a look at the documentation. If you are still in need of help, please select our name to get to our profile page, or click here: https://metaque.st/CommunitySupport. Next, click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message.
Best wishes,
Meta Quest Team - baroquedub1 year agoMVP
Hi Claytonious Hope you don't mind me resurrecting this thread. Did you end up contacting Meta directly, and/or did you ever get a solution for this? I'm currently trying to decide which plugin to use
- Claytonious1 year agoProtege
As it turns out, you *can* successfully activate ASW with either the OculusXR plugin or the OpenXR plugin under the latest URP in Unity 6. So if you want to use dynamic resolution, you can use the OculusXR plugin.
- baroquedub1 year agoMVP
Thanks for the info, much appreciate the quick reply. I loved your original question, "Does Meta want us to use the Oculus XR plugin instead of the Open XR plugin?", and I think it still stands... seems to me that Oculus XR is still the only way to go, at least for standalone.
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