Forum Discussion
saviornt
12 years agoProtege
Dynamic Tessellation (ala LOD) in Unity (dx11)
I'll be trying to work on this here in a few hours, but figured I'd ask before I start - has anyone figured out how to increase / decrease tessellation of objects based on distance from the camera/pla...
owenwp
12 years agoExpert Protege
You should probably get a book on the subject if you want to get into it. Its a pretty complex topic that involves not only shader code but asset creation practices as well. You won't get that much out of a prepackaged solution, or at least not much more than what Unity already gives you, which does increase tessellation as you get closer.
The switching between models and flat images idea has been tried, they are typically called "Imposters". There are a number of whitepapers on them.
The switching between models and flat images idea has been tried, they are typically called "Imposters". There are a number of whitepapers on them.
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