Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
jakeslack27's avatar
jakeslack27
Honored Guest
11 years ago

Editor ok, Build crash

Hi,

I have a project setup with the following:

- DX9
- Forward rendering
- Linear colour space
- TImeWrap On
- Playing in extended mode

Playing in the editor is absolutely fine and the build was working with this setup previously but now I get a crash as soon as the game starts. I have tried numerous times.

The stack trace is as follows:

========== OUTPUTING STACK TRACE ==================

(0x687318A0) (OculusPlugin): (filename not available): (function-name not available) + 0x0
(0x687316AD) (OculusPlugin): (filename not available): (function-name not available) + 0x0
(0x68732A4D) (OculusPlugin): (filename not available): UnityRenderEvent + 0x4d
(0x00E4FDE7) (PE_Demo): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x93587
(0x00DCDEFC) (PE_Demo): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1169c
(0x0110731B) (PE_Demo): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xf10cb
(0x01109DD2) (PE_Demo): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xf3b82
(0x00EBA04D) (PE_Demo): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xfd7ed
(0x75B1338A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x771A9F72) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x771A9F45) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

Any ideas or has anyone seen similar?

37 Replies

Replies have been turned off for this discussion