Forum Discussion
aberbotimue
2 years agoExplorer
either the oculus xr or openxr plugin package must be installed through the package manager
A little guilty posting two questions in as many days, but worst case others may find them on a search and hopefully stop a future question. I am still following the hello world tutorial on the met...
- 2 years ago
Because you have the option of using either the Oculus XR plugin or the OpenXR plugin, the issue needs to be manually resolved.
In Unity, go to Window --> Package Manager. Select "Unity Registry" in the dropdown on the upper left [or on the side panel if you're using Unity 6] and enter "Oculus" in the search field. The Oculus XR plugin should come-up; go ahead and install that [it has a dependency of XR Plugin Management, so that will be installed automatically as well]. Now if you return to the Meta XR "Project Setup Tool" those errors should be resolved; fix any remaining or new issues and you should be set.
I haven't found much information on when the Meta SDK started supporting the OpenXR plugin as an option or what advantage there would be to that, but up until recent versions that wasn't an option so probably best to stick with the Oculus XR plugin since you're developing for Meta devices.
moisesdeabreu
1 year agoHonored Guest
The error you're encountering is most likely because you haven't selected one of the required XR plugins. To work with the current versions of Oculus, it's generally better to use the Oculus plugin.
You can fix this by going to Edit > Project Settings > XR Plug-in Management. In the Android tab, you should see a checkbox for Oculus as the provider. Make sure to check that box, and the necessary plugin will install, resolving the error.
If any additional prompts appear, just click Fix, and everything should work smoothly.
Hope this helps!
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