Forum Discussion
guilmer83
2 years agoExplorer
Enabling Meta XR Feature Group in OpenXR breaks controller tracking
Using Unity 2022.3.4f1 LTS with the updated packages for OpenXR (1.8.1) and Oculus XR Plugin (4.0.0) and v54.1 of the Oculus Integration SDK, enabling the `Meta XR feature group` under XR Plug-in Man...
guilmer83
2 years agoExplorer
For anyone interested, I've found this online https://forum.unity.com/threads/bug-need-help-quest-2-controllers-not-working-with-interaction-toolkit.1459705/ that point to Unity's XR interaction toolkit version 2.4.0 having a bug with multiple controller interaction profiles.
So using OpenXR on an Android build with Meta Quest support enabled running on XR Interaction Toolkit 2.4.0 I was able to replicate the bug: having a single Oculus Touch Controller Profile has the controllers working, but adding a second profile for Quest Pro breaks it. It's not a fix but it's a start.
- jamiedkelly2 years agoHonored Guest
That did it! Thanks.
- juansuerorobotics2 years agoExplorer
ive grown wiser since this post... now what i feel i would love to see if i can do is do OpenXR but use Oculus integration just the higher level constructs for interactivity. i have no idea how to do that
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