Forum Discussion
guilmer83
2 years agoExplorer
Enabling Meta XR Feature Group in OpenXR breaks controller tracking
Using Unity 2022.3.4f1 LTS with the updated packages for OpenXR (1.8.1) and Oculus XR Plugin (4.0.0) and v54.1 of the Oculus Integration SDK, enabling the `Meta XR feature group` under XR Plug-in Man...
semateos
2 years agoHonored Guest
Having the same issue with Unity 2022.3.8f1, Oculus Integration 56, Open XR 1.8.2, Oculus XR Plugin 4.0.0 - controllers don't track unless I disable the Meta Features Group in Open XR settings. Which seems less than ideal.
juansuerorobotics
2 years agoExplorer
You have to ask yourself what are you really trying to accomplish. The occulus XR pluging is not OpenXR and OpenXR is OpenXR. If you want to do OpenXR then you choose OpenXR and add meta quest support. If you want to go direct Occulus XR thats implicit.. meta quest support is redundant at that point. Take a look at the OpenXR architecture diagram.. youll see what i mean
your either making an application thats just intended to run on occulus headsets
or your making an application thats intended to run on multiple headsets.
if you you sure about what you are doing and you intend for this program to run on occulus and other headsets well then pick openxr and add meta quest support. if not then not.
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