Forum Discussion
guilmer83
2 years agoExplorer
Enabling Meta XR Feature Group in OpenXR breaks controller tracking
Using Unity 2022.3.4f1 LTS with the updated packages for OpenXR (1.8.1) and Oculus XR Plugin (4.0.0) and v54.1 of the Oculus Integration SDK, enabling the `Meta XR feature group` under XR Plug-in Man...
guilmer83
2 years agoExplorer
Just keeping this thread alive as this is still an issue.
More details now:
Making a Unity OpenXR PCVR App that is compatible with both SteamVR and Oculus runtime environments. The app has both a VR and desktop display. When using any Quest headset with Quest Link/Oculus Runtime and Open XR in Unity, if I take the headset off for a few seconds, the console/logs are spammed by "XRStats::SetStatFloat failed. Stats queue full! Stats for this frame will be lost."
No idea where it's from, Valve Index/SteamVR doesn't do this, no more information in the Logs/stacks. Just ~10 of these warnings per frame. Tried disabling the XRDisplay and XRInput subsystems, deleted literally everything in my scene,... warnings still occur if the display goes idle.
The only way I figured I can get rid of them is by enabling the Meta Feature Group. Which STILL breaks controller tracking. Anyone has had any success with this?
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