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andhikadimas
3 years agoExplorer
Enabling passthrough layer makes some UI/Object shows passthrough as well
Enabling passthrough layer makes all UI/Object with transparent material or even it's not transparent shows passthrough as well. I only make 1 object with SelectivePasstrough shader, but why other material effected too?
4 Replies
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- andhikadimasExplorer
There is some documentation about this, but I don't understand what it says. I am not an expert in shaders programming. The big problem is it affected all object with OVROverlayCanvas provided by OculusIntegrationSDK itself.
- OculusBobHonored Guest
I have the same issue. Did you fix it?
- Steven.YangHonored Guest
same problem, did you fix it?
- israelz74Explorer
Same
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