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andhikadimas's avatar
andhikadimas
Explorer
3 years ago

Enabling passthrough layer makes some UI/Object shows passthrough as well

Enabling passthrough layer makes all UI/Object with transparent material or even it's not transparent shows passthrough as well. I only make 1 object with SelectivePasstrough shader, but why other material effected too?

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  • There is some documentation about this, but I don't understand what it says. I am not an expert in shaders programming. The big problem is it affected all object with OVROverlayCanvas provided by OculusIntegrationSDK itself.