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BizarreJelly's avatar
BizarreJelly
Honored Guest
8 years ago

Entitlement Check Always Passing

I'm trying to get entitlement checking working on my GearVR game but it seems to always pass. I tried making a new Oculus account and also not logging in but it still seems to pass. I've been running the game from a copied file that I built from my PC (not running the game that's uploaded on the store) if that matters.
Is this a bug? I'm running the latest Oculus SDK and I'm using Unity 5.6.5.

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  • Hi,

    Can you explain exactly what you mean by this:

    I've been running the game from a copied file that I built from my PC
    (not running the game that's uploaded on the store) if that matters.

    Entitlement checking is extremely binary: you either pass the check or you don't---passing every time means you aren't directly interfacing with a build that is in a release channel or on the store itself.

    Can you read the blog here and let me know if you are aware of how to implement the entitlement check code into your application?



    "Can you explain exactly what you mean by this:"
    I created an apk from Unity, copied the file to the phone, and installed it to run the game.
    Our game is already on a release channel and on the store, but I'm making a new build that has the entitlement check that is not uploaded to the store yet. Does the build have to be uploaded to Oculus for the check to work?