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info-2
9 years agoExplorer
Errr, working right out of the box?????
Fresh install of Unity, new project - import OVR utilities - fine
then I import OVR avatar - gives compiler errors.
New project, then I import OVR avatar - Unity reports 'missing prefab'
What am I doing wrong??
UNITY 2017.1.1F1 OCULUS UTILITY V1.18.1 OVR PLUGIN V1.18.1 sdk V1.18.0 WINDOWS 10
New project, then I import OVR avatar - Unity reports 'missing prefab'
What am I doing wrong??
UNITY 2017.1.1F1 OCULUS UTILITY V1.18.1 OVR PLUGIN V1.18.1 sdk V1.18.0 WINDOWS 10
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- info-2Explorerdownloading from you. I'm trying the Sample Framework then importing the OVR Avatar...
- info-2ExplorerSample framework package works fine however
- info-2Explorerok so new project, installed VRTK, fine, then Oculus utilities, fine, then OVRAvatar - once again compiler error
'Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlatformManager.cs(32,19): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?'. Have tried with older version of OVRAvatar 1.14
and the editor log is attached: - delphinius81Rising StarOVRAvatar package requires you to also include the OVRPlatform package. Download and add that and it should work.
It's kind of annoying that things are packaged separately, but you pretty much need everything (Utilities, Platform, and Avatars) to make it work.
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