Forum Discussion
UberLax
12 years agoHonored Guest
Execution Engine Exception: SIGILL
Hi guys, Unity is stalling with this error:
ExecutionEngineException: SIGILL
at (wrapper managed-to-native) OVRGamepadController:OVR_GamepadController_Update ()
at OVRGamepadController.GPC_Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:65
at OVRGamepadController.Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:120
Any idea what this is? I am also using Photon Unity Networking if that's relevant.
ExecutionEngineException: SIGILL
at (wrapper managed-to-native) OVRGamepadController:OVR_GamepadController_Update ()
at OVRGamepadController.GPC_Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:65
at OVRGamepadController.Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:120
Any idea what this is? I am also using Photon Unity Networking if that's relevant.
16 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionDoes this happen with a new project and just with the Oculus Unity Tuscany package imported? Is it just specific to your game? If so, could you post a bare-bones project file that has the problem? I can have someone take a look.
- UberLaxHonored GuestThanks for getting back to me.
Since our project is quite large, it's going to take a few days to slim it down to isolate the error, but I wanted to let you know I am working on it.
While I am, I can give you a little more information. This problem is specific to my game.
This error occurs when I call Destroy on any of the players. The player has the OVRGamepadController.cs script on it, as is indicated in the error. If I use the PhotonNetwork.Destroy() method or try and delete the object from the scene while the game is running, I get the same result. The game stops responding and the error I posted above appears in the editor.log file and occasionally in the console as well. - cyberealityGrand ChampionYou should not destroy the Oculus controllers. Either disable them or move them to a different object (for example if you have another player in another scene).
- UberLaxHonored GuestIs there a reason behind this? It does not appear to be documented in the OculusUnityIntegration guide. Is it safe to remove the components from the game object or should I treat them as permanent?
- cyberealityGrand ChampionI just know that people have had some problems with this in the past.
I can ask around the office and see if I can get a better answer. - UberLaxHonored GuestThanks a lot, I look forward to hearing back!
- UberLaxHonored GuestAny updates so far? Thanks again for looking into this.
- cyberealityGrand ChampionI have not heard anything. What are your PC specs and OS?
- UberLaxHonored GuestI am running OS X 10.9.1.
My specs are:
Processor Name: Intel Core i7
Processor Speed: 2.6 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Let me know if you need any more information. - cyberealityGrand ChampionWhat kind of controller are you using? Does the error only happen w/ the controller plugged in?
What video card (GPU)?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago