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MadsterinoCappuccino
3 years agoHonored Guest
Eye Tracking Data
Hi- is there a way to get eye tracking data such as eye position, rotation, pupil size, etc. from a Quest Pro using Unity? I'm unsure how to get this specific data.
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Basic OVREyegaze is part of the Movement SDK. I don't think pupil size has been expsoed as available data.
https://developer.oculus.com/documentation/unity/move-eye-tracking/- MadsterinoCappuccinoHonored Guest
I've looked into that but I'm getting errors saying that OVREyeGaze failed to start tracking. It could be something to do with not having the right settings enabled. Do you know what specifically I need to turn on or have in order for this to work? Also, if I do get it to work, would I just call the basic transform.position on the 3D object representing the eye that the OVR script is on to get my eye's position?
Wish I had a Quest Pro to let you know 😄
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