Forum Discussion
FireboltLegend
1 year agoHonored Guest
Eye Tracking with Networked Avatars
Unity Version: 2022.3.11f1
Meta XR All-in-One SDK Version: 65.0.0
Building Blocks Added: Camera Rig, Eye Gaze, Networked Avatar, Auto Matchmaking, Player Voice Chat
I want the avatars that show up in the scene from the networked avatars building block to have the avatar eyes follow the user's eyes. I am using the Quest Pro headset with eye tracking enabled for my app and the OVR Manager for the Camera Rig object has eye tracking and eye tracking permissions enabled. However, whenever I play the scene, the eyes of the avatars just stay still and don't follow my eyes. How do I solve this?
Replies have been turned off for this discussion
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 months ago
- 7 months ago
- 2 months ago
- 14 days ago