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xrdev2023
5 months agoExplorer
Facing error using NetworkedAvatar (38.0.1) with Custom Matchmaking
I am facing an error when adding [Multiplayer Block] NetworkedAvatar (ver. 38.0.1) into the scene. The error is associated with a script which seems to be missing from package. The error is triggered in AvatarEntitiy.cs (line 173).
var animationBehavior = GetComponent<OvrAvatarAnimationBehavior>();
animationBehavior.enabled = true;I also tried installing 35.2.0 but getting other errors. I believe the AvatarEntity code is built on some older version of AvatarSDK which earlier had class OvrAvatarAnimationBehaviour.
I have run into it a couple of times. I had to un-install the all-in-one and meta avatar. Then reinstall them both. Then I had to re-install any samples I had installed for those two.
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- KartikDQtestHonored Guest
Mark this as solution!
I have run into it a couple of times. I had to un-install the all-in-one and meta avatar. Then reinstall them both. Then I had to re-install any samples I had installed for those two.
- xrdev2023Explorer
You are right. I removed the Avatars package along with samples (I don't use All in One). Closed the editor. Reopened it and installed again 35.2.0. It is working now. I believe the core error is due to missing symbol in the PlayerSettings which is being used throughout AvatarEntity.cs
It has been happening after upgrades for a while. I filed MQDH bug #2202870576841358 for another missing script. It seems to me that they do not test upgrading.
- FravahrOrmazdHonored Guest
Привет. Аватар как фото, или описание человека, или копия в виде кода?
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