Forum Discussion
Stankiem
10 years agoHonored Guest
Fade in/out
So usually in Unity I could do a fade by simply overlaying a black texture across the camera. But obviously not that simple with VR.
Is there any way to use the same great fader that the OVR camera prefabs use when you first load a scene?
If not, what is the best way to achieve a fade with the rift?
Is there any way to use the same great fader that the OVR camera prefabs use when you first load a scene?
If not, what is the best way to achieve a fade with the rift?
3 Replies
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- vrdavebOculus StaffThe OVRPlayerController prefab uses OVRScreenFade.cs (https://developer.oculus.com/doc/0.1.3. ... _fade.html).
- Ozy51Explorer
"vrdaveb" wrote:
The OVRPlayerController prefab uses OVRScreenFade.cs (https://developer.oculus.com/doc/0.1.3. ... _fade.html).
like said, for that you can use OVRScreenFade script. Just attach it to the CenterEyeAnchor of the OVRCameraRig in the scene! - StankiemHonored GuestThank you both!
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