Forum Discussion
cruncher3019
12 years agoHonored Guest
Farplane Clipping Issue
I wanted to make a thread about this because there seems to be similar issues, but none that are exactly the same:
In my game, whenever I run it, the far off distance has a blue square clipping off the distance. The issue seems to be because the farplane value was not large enough to pass through the skybox I am using.
In order to fix this, I simply go into the game object that has my left and right cameras and where the OVRCameraController script is in the hierarchy while the game is running. i change the value of farplane from 1000 to 3000 and this immediately fixes my issue.
Now, if I go into the object holding the script in my project view while not running the game and set the default farplane to 3000, all should be good, but when I run the game, I still have the blue square.
It is only after I select the game object in the hierarchy that it seems to kick in on the game view. basically, it immediately fixes the problem if I click it.
I am wondering if anyone else is having this issue and if they know how to make this kick in right away at launch. It's an obvious problem since I wouldn't be able to have access to the hierarchy in a build/executable
In my game, whenever I run it, the far off distance has a blue square clipping off the distance. The issue seems to be because the farplane value was not large enough to pass through the skybox I am using.
In order to fix this, I simply go into the game object that has my left and right cameras and where the OVRCameraController script is in the hierarchy while the game is running. i change the value of farplane from 1000 to 3000 and this immediately fixes my issue.
Now, if I go into the object holding the script in my project view while not running the game and set the default farplane to 3000, all should be good, but when I run the game, I still have the blue square.
It is only after I select the game object in the hierarchy that it seems to kick in on the game view. basically, it immediately fixes the problem if I click it.
I am wondering if anyone else is having this issue and if they know how to make this kick in right away at launch. It's an obvious problem since I wouldn't be able to have access to the hierarchy in a build/executable
4 Replies
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- drashHeroic ExplorerCheck this thread / post to see if that helps you.
- cruncher3019Honored GuestI checked that thread earlier, but I missed the very last post, which contained the fix I needed. thank you for the fast response and getting me to double check because I am no longer experiencing the issue.
- drashHeroic ExplorerAwesome! :)
- boone188Honored GuestThis is such a common problem. Can't wait for that next release.
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