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Loda
11 years agoHonored Guest
Field of View On Camera
So, when I run the "rift",
I find that the width of the camera is too large, resulting in a very small look.
I want to change the Field of View this property to narrow the scope of the field of vision, so that the model does not seem so big, but unfortunately, rift fixed of View Field this value, I try to source to find, also not get good news.
If I want to implement this technology, in addition to the model, there is any good advice?
Thanks
I find that the width of the camera is too large, resulting in a very small look.
I want to change the Field of View this property to narrow the scope of the field of vision, so that the model does not seem so big, but unfortunately, rift fixed of View Field this value, I try to source to find, also not get good news.
If I want to implement this technology, in addition to the model, there is any good advice?
Thanks
2 Replies
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- cyberealityGrand ChampionNo, you should not be changing the field of view (FOV) value. This value is carefully tuned to match the hardware optics exactly, such that it matches what you would see in real life (i.e. ortho-stereo). Arbitrarily changing this value is not a good idea.
It may be that your assets are at the wrong scale. For Unity, it should be 1 unit to 1 meter. This will make things in the virtual world match the real-life scale of the objects. - SvenVikingExpert ProtegeIf everything is the same wrong scale and it's difficult to change, you can scale up the camera itself, by the way. Also, if things seem too large in most VR applications, try calibrating your IPD again in the Oculus Config Tool.
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