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hash280689
11 years agoHonored Guest
First Person Character Torso Move with IR-tracked movement
I have a set-up where I have an OVRCameraRig setup in a cockpit. I've also placed a rigged character in the seat, and made the head texture invisible. Obviously the problem here is that if I lean, the...
MikeF
11 years agoTrustee
Try looking into inverse kinematics. Typically it's used for arms and legs so that a hand or foot position can determine the angles of any child joints, but this also works great for spine movement. If you set up an IK chain from the head joint to the hips joint and relay the transforms from the OVR controller to the head then you should achieve the effect you're after.
This might be a good start if you're unfamiliar with the formula involved http://u3d.as/content/dogzer/inverse-kinematics/2fP
This might be a good start if you're unfamiliar with the formula involved http://u3d.as/content/dogzer/inverse-kinematics/2fP
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