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hash280689
10 years agoHonored Guest
First Person Character Torso Move with IR-tracked movement
I have a set-up where I have an OVRCameraRig setup in a cockpit. I've also placed a rigged character in the seat, and made the head texture invisible. Obviously the problem here is that if I lean, the...
serrarens
10 years agoHonored Guest
Dogzer's implementation is not the best one around. It is quite complicated, not very optimized and may be tricky to use. You can find additional information how to use it on my blog: http://serrarens.nl/passervr/inverse-kinematics-for-arms-in-unity-freeindie/.
If you want to make it very easy for yourself, you can use Instant VR Advanced. It takes care of all inverse kinematics and other necessary avatar controls. This video shows how you can add a fully controllable avatar in a car setup:
Of course you can easily replace the avatar mesh by your own.
If you want to make it very easy for yourself, you can use Instant VR Advanced. It takes care of all inverse kinematics and other necessary avatar controls. This video shows how you can add a fully controllable avatar in a car setup:
Of course you can easily replace the avatar mesh by your own.
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