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labyrinthtest
12 years agoHonored Guest
FirstPersonController/OVRplayercontroller
Hello, I made a 3d labyrinth in Unity to measure the time that players need to finish it. For that I've made a script that shows a GUItext with the time spent on the task when the player controller...
cruncher3019
12 years agoHonored Guest
The OVRPlayerController prefab does not have a collider or rigidBody so collision isn't going to be checked when you go through your trigger.
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