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C06alt's avatar
C06alt
Honored Guest
12 years ago

Fix for Deferred lighting, skybox, realtime shadows,fov

I wanted to use deferred lighting in unity so I came up with a solution that avoids dealing with the lens offset in the matrix
and thought id share it here..


http://www.frobol.com/rift/10.jpg
http://www.frobol.com/rift/90.jpg
http://www.frobol.com/rift/125.jpg


Install OculusUnityIntegration.unitypackage first then install the following files over it.

No longer advised
http://www.frobol.com/rift/def.

If you want to find the edits I have made so as to integrate the code search for the string c06
Three files are affected.

After installing the package I recommend you increase the fov on the camera controller to 130
And enable deferred lighting in player settings.

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