Forum Discussion
C06alt
12 years agoHonored Guest
Fix for Deferred lighting, skybox, realtime shadows,fov
I wanted to use deferred lighting in unity so I came up with a solution that avoids dealing with the lens offset in the matrix and thought id share it here.. http://www.frobol.com/rift/10.jpg h...
C06alt
12 years agoHonored Guest
"cybereality" wrote:
This looks promising.
Can you update to 0.2.5 since that is the latest?
Ahh ok for some reason I had 2.0.4 as the latest. I have updated the tweek to 2.0.5 compatibility.
Also I have locked the scale modifyer so the black borders stay at a minimum and don't enter your periphery vision no matter what fov setting is used.
The most natural fov to use now for minimal distortion is 130.
The download in the first post is an updated link.
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