Forum Discussion
C06alt
12 years agoHonored Guest
Fix for Deferred lighting, skybox, realtime shadows,fov
I wanted to use deferred lighting in unity so I came up with a solution that avoids dealing with the lens offset in the matrix and thought id share it here.. http://www.frobol.com/rift/10.jpg h...
C06alt
12 years agoHonored Guest
"cybereality" wrote:
I just tried this. It seems to work, but I feel like the resolution looked low quality.
Is that just a side-effect or am I just imagining things?
Are you using DK1?
Are you using a resolution higher then 1280 x 800?
If you are using Dk1 try using 1680 x 1050.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 3 months ago
- 12 years ago