Forum Discussion
sh0v0r
13 years agoProtege
FixedUpdate & Rigibody Interpolation
While integrating OVR into my game Lunar Flight I encountered several problems with using FixedUpdate and Rigibody interpolation. I thought I might share them in the hope that someone might suggest so...
sh0v0r
13 years agoProtege
A sort of solution for the stretched particles is to set your FixedRate to 60 FPS '0.016' and then with VSync on it works ok, assuming you can render a rock solid 60 FPS, there is the odd discrepancy but its acceptable.
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- 13 years ago