Forum Discussion
MELT
11 years agoHonored Guest
Fixing position of positional tracker in virtual space Unity
Hi guys! I'm trying to make a site-sepcific, sitting installation where the positional tracker will always be in the same place and there will be some real-world scale unmovable surroundings to tou...
HansWursT619
10 years agoExplorer
I basically want the same thing.
Could you go in a litte more Detail vrdaveb?
I know there is OVRManager.tracker.GetPose() and OVRManager.display.RecenteredPose but why do I move the Tracker Anchor?
Isnt the OVRPlayerController my User and its position should resemble the users real world position?
Also I am very confused about the "initial values" all the GameObject under the OVRPlayerController get when I hit Play with a stationary HMD.
OVRPLayerController Position is (0, 1.01, 2.242651e-1)
OVRCameraRig Position (0, 0, 0.0805)
TrackingSpace Position X And Z are close to 0 but constantly changing. Y is always 0.
I can find any meaning in those numbers. How am i supposed to move the HMD in the right position taking into acccount his real world position, body height etc. given I know exactly where my tracking camera is located in the real world as well as in Unity, both (0, 1.72, 0).
Could you go in a litte more Detail vrdaveb?
I know there is OVRManager.tracker.GetPose() and OVRManager.display.RecenteredPose but why do I move the Tracker Anchor?
Isnt the OVRPlayerController my User and its position should resemble the users real world position?
Also I am very confused about the "initial values" all the GameObject under the OVRPlayerController get when I hit Play with a stationary HMD.
OVRPLayerController Position is (0, 1.01, 2.242651e-1)
OVRCameraRig Position (0, 0, 0.0805)
TrackingSpace Position X And Z are close to 0 but constantly changing. Y is always 0.
I can find any meaning in those numbers. How am i supposed to move the HMD in the right position taking into acccount his real world position, body height etc. given I know exactly where my tracking camera is located in the real world as well as in Unity, both (0, 1.72, 0).
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