Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Capyvara's avatar
Capyvara
Explorer
12 years ago

Floating point precision issues

Just as an warning, my game started to have some visible issues after the position values get larger than 5000, the headtracking lost a bit of smoothness and closer to camera objects seems to shake a bit, on a regular camera/monitor setup these kind of artifacts only gets visible on much larger values, however I think due to nature of the VR setup, seems that precision became a issue much sooner than I expected.

Anyone have any ideas on how to handle mitigate this?

24 Replies

Replies have been turned off for this discussion