Forum Discussion
xhonzi
12 years agoHonored Guest
FollowOrientation for Yaw Only?
Is there a way to make FollowOrientation affect Yaw only?
I tried editing the FollowOrientation code to only look at the .y/.yaw values. Results were disasterous- orientation was jittery and only semi-worked when degrees were not near 0/360. Maybe worked from 90 to 270 degrees, sort of.
Original code:
I tried something like this (don't have it in front of me currently):
Is there a good way of doing this?
I tried editing the FollowOrientation code to only look at the .y/.yaw values. Results were disasterous- orientation was jittery and only semi-worked when degrees were not near 0/360. Maybe worked from 90 to 270 degrees, sort of.
Original code:
// Get our initial world orientation of the cameras from the scene (we can grab it from
// the set FollowOrientation object or this OVRCameraController gameObject)
if(FollowOrientation != null)
OrientationOffset = FollowOrientation.rotation;
I tried something like this (don't have it in front of me currently):
// Get our initial world orientation of the cameras from the scene (we can grab it from
// the set FollowOrientation object or this OVRCameraController gameObject)
if(FollowOrientation != null)
OrientationOffset.Yaw = FollowOrientation.rotation.Yaw;
Is there a good way of doing this?
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