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dipanker_juego's avatar
dipanker_juego
Honored Guest
7 years ago

For Oculus Quest showing Oculus Go controller

Hi I am Using Oculus Quest device and Unity3d 2019.1 with latest Oculus Integration plugins from Unity Store. When I take a build I am getting Oculus go controller model instead of Oculus Quest.
I am getting debug OVRControllerHelp: Active controller type: Go for product Oculus Go
And firstly I tried using Unity XR build in which I am facing problem for Input System, its not detecting any Input of XR Input System as well as Unity legacy Input System.

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  • desjare's avatar
    desjare
    Honored Guest
    I am using the native api and the quest controller registers as a Go controller as well: got ovrControllerCaps_ModelOculusGo capabilities.
  • Having the same thing, since my quest updated for a controller fix on the 4/8/19. Now getting a single controller but the controller position changes to the controller you last pressed a button on. This was using the native api in C++.
  • Day1332's avatar
    Day1332
    Honored Guest
    Thank you for your mention 'AdrianJF2'.
    Now I Can see Quest Controller XD, Not Go Controller!
  • Hi AdrianJF2, thanks for that info... but could you get a bit more into detail? Where is that manifest file that needs to be edited?