Forum Discussion
Hi @ImmersiveMatthew,
Thanks for reaching out to us about this issue with the SDK. If you have an open ticket with our Development Support, then we recommend following up with our dedicated team there, as our support on the forums is aimed at the regular Quest user experience.
Thank you for your understanding!
- ImmersiveMatthew8 months agoAdventurer
SOLUTION: Meta released an update to the Meta Core SDK on Friday to v71. For some reason Unity is not showing an update is available, but if you click on it, you do see the option to update. The update specifically fixed a Fusion bug and I can confirm it fixes the issues and seems like the NetCode solution is also working!!!!
- Aelithe8 months agoExplorer
This is closer to a solution. I am still having issues with Netcode variant where it spawns the avatars on the host but none of the joined clients, by adding the Meta_Avatar_SDK_Define and Meta_Avatar_SDK_Defined symbols I am able to see the local avatar on the host but not the remote avatar mesh, and both the local avatar and remote avatar don't show on the joined clients.
In a fresh project (Running Netcode v1.11.0 because the blocks wouldn't allow me to instantiate with a higher version) I am running into the following.
1.[ovrAvatar2 entity] Failed to load asset. NotFound at path: 25_rift.glb UnityEngine.Debug:LogError (object,UnityEngine.Object) Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:203) Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:270) Oculus.Avatar2.OvrAvatarEntity:LoadAssetsFromZipSource (string[],Oculus.Avatar2.CAPI/ovrAvatar2EntityLODFlags) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:430) Oculus.Avatar2.OvrAvatarEntity:LoadAssetsFromZipSource (string[]) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:373) Oculus.Avatar2.OvrAvatarEntity:LoadAssets (string[],Oculus.Avatar2.OvrAvatarEntity/AssetSource) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:354) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:LoadLocalAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:284) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:LoadAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:249) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:Start () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:166)
2.
[ovrAvatar2 OvrAssert] Assertion failed: condition false - trace at System.Environment.get_StackTrace () [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 at Oculus.Avatar2.OvrAvatarLog.LogAssert (System.String message, System.String scope, UnityEngine.Object context) [0x00001] in .\Library\PackageCache\com.meta.xr.sdk.avatars\Scripts\OvrAvatarLog.cs:290 at Oculus.Avatar2.OvrAvatarLog.AssertConstMessage (System.Boolean condition, System.String message, System.String scope, UnityEngine.Object context) [0x0000a] in .\Library\PackageCache\com.meta.xr.sdk.avatars\Scripts\OvrAvatarLog.cs:324 at Oculus.Avatar2.OvrAvatarLog.Assert (System.Boolean condition, System.String scope, UnityEngine.Object context) [0x00001] in .\Library\PackageCache\com.meta.xr.sdk.avatars\Scripts\OvrAvatarLog.cs:314 at Oculus.Avatar2.OvrAvatarEntity.LoadAssetsFromZipSource (System.String[] assetPaths, Oculus.Avatar2.CAPI+ovrAvatar2EntityLODFlags lodFilter) [0x00159] in .\Library\PackageCache\com.meta.xr.sdk.avatars\Scripts\OvrAvatarEntity_Loading.cs:433 at Oculus.Avatar2.OvrAvatarEntity.LoadAssetsFromZipSource (System.String[] assetPaths) [0x00001] in .\Library\PackageCache\com.meta.xr.sdk.avatars\Scripts\OvrAvatarEntity_Loading.cs:373 at Oculus.Avatar2.OvrAvatarEntity.LoadAssets (System.String[] assetPaths, Oculus.Avatar2.OvrAvatarEntity+AssetSource assetSource) [0x00010] in .\Library\PackageCache\com.meta.xr.sdk.avatars\Scripts\OvrAvatarEntity_Loading.cs:354 at Meta.XR.MultiplayerBlocks.Shared.AvatarEntity.LoadLocalAvatar () [0x00023] in .\Library\PackageCache\com.meta.xr.sdk.core\Scripts\BuildingBlocks\MultiplayerBlocks\Shared\NetworkedAvatar\Scripts\AvatarEntity.cs:284 at Meta.XR.MultiplayerBlocks.Shared.AvatarEntity.LoadAvatar () [0x00015] in .\Library\PackageCache\com.meta.xr.sdk.core\Scripts\BuildingBlocks\MultiplayerBlocks\Shared\NetworkedAvatar\Scripts\AvatarEntity.cs:249 at Meta.XR.MultiplayerBlocks.Shared.AvatarEntity.Start () [0x0003b] in .\Library\PackageCache\com.meta.xr.sdk.core\Scripts\BuildingBlocks\MultiplayerBlocks\Shared\NetworkedAvatar\Scripts\AvatarEntity.cs:166 UnityEngine.Debug:LogError (object,UnityEngine.Object) Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:203) Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:270) Oculus.Avatar2.OvrAvatarLog:LogAssert (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:290) Oculus.Avatar2.OvrAvatarLog:AssertConstMessage (bool,string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:324) Oculus.Avatar2.OvrAvatarLog:Assert (bool,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:314) Oculus.Avatar2.OvrAvatarEntity:LoadAssetsFromZipSource (string[],Oculus.Avatar2.CAPI/ovrAvatar2EntityLODFlags) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:433) Oculus.Avatar2.OvrAvatarEntity:LoadAssetsFromZipSource (string[]) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:373) Oculus.Avatar2.OvrAvatarEntity:LoadAssets (string[],Oculus.Avatar2.OvrAvatarEntity/AssetSource) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:354) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:LoadLocalAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:284) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:LoadAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:249) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:Start () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:166)
3.
ASSERT FAILED - [ovrAvatar2 OvrAssert] - condition false UnityEngine.Debug:Assert (bool,string,UnityEngine.Object) Oculus.Avatar2.OvrAvatarLog:LogAssert (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:291) Oculus.Avatar2.OvrAvatarLog:AssertConstMessage (bool,string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:324) Oculus.Avatar2.OvrAvatarLog:Assert (bool,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarLog.cs:314) Oculus.Avatar2.OvrAvatarEntity:LoadAssetsFromZipSource (string[],Oculus.Avatar2.CAPI/ovrAvatar2EntityLODFlags) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:433) Oculus.Avatar2.OvrAvatarEntity:LoadAssetsFromZipSource (string[]) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:373) Oculus.Avatar2.OvrAvatarEntity:LoadAssets (string[],Oculus.Avatar2.OvrAvatarEntity/AssetSource) (at ./Library/PackageCache/com.meta.xr.sdk.avatars/Scripts/OvrAvatarEntity_Loading.cs:354) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:LoadLocalAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:284) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:LoadAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:249) Meta.XR.MultiplayerBlocks.Shared.AvatarEntity:Start () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:166)
- ImmersiveMatthew8 months agoAdventurer
I went back and tested Netcode and I too am having some odd issues with the remote avatars not spawning, but I did confirm it was working before I posted yesterday so I spent the morning playing around and what I discovered is that if the remote player is on a Quest 3, they do not appear, if they are on a Quest 2 they do appear. Weird
- ImmersiveMatthew8 months agoAdventurer
What do you mean " as our support on the forums is aimed at the regular Quest user experience."? I posted in the developer area?