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rossana.terracciano
4 years agoExplorer
FOV Axis and Clipping plane in main camera do NOT change in my Oculus Quest 2
they only change in Unity
any idea?
Thanks
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- TigershadowExplorer
Bump.
When the OVR Rig is active in the scene, changing camera clipping planes at runtime is not honored / overridden.
Is this a bug or is there some setting I'm not seeing? A previous suggestion to enable "Use Per Eye Cameras" no longer appears to work.
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