Forum Discussion
space123321
13 years agoExplorer
FPS Control support
Good morning - I am wondering if anyone can lend a hand on getting this up an running. I have downloaded the FPS Control files from the unity asset store and ran the finished scene. I have been tryi...
Gerald
13 years agoExpert Protege
I don't have time to play with the FPS control, but try not to delete the old cam but keep it (added benefit - you can easily switch from Oculus mode to normal mode and back).
Then set the "camera" component to "inactive" and make the Oculus camera follow the old camera, not the entire FPS controller. This should help with some issues.
Than the hand - I can only guess, but it might look for all components named "camera" and ad itself to them. I am myself a newbie to Unity - only guessing.
Try to select those hands in the editor window and see if there is a script on them. Likely you will have to edit it.
Or they might be used in a different script ... this means looking at every script and component in your FPS controller. The problem with using assets instead of doing them yourself is that you need to reverse engineer them - for a beginner this might be tough.
There is the official FPS controller, that one is at least documented and there are tons of people using it, so chances are better you find infos with problems.
Then set the "camera" component to "inactive" and make the Oculus camera follow the old camera, not the entire FPS controller. This should help with some issues.
Than the hand - I can only guess, but it might look for all components named "camera" and ad itself to them. I am myself a newbie to Unity - only guessing.
Try to select those hands in the editor window and see if there is a script on them. Likely you will have to edit it.
Or they might be used in a different script ... this means looking at every script and component in your FPS controller. The problem with using assets instead of doing them yourself is that you need to reverse engineer them - for a beginner this might be tough.
There is the official FPS controller, that one is at least documented and there are tons of people using it, so chances are better you find infos with problems.
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