Forum Discussion
munter
9 years agoHonored Guest
Frame Rate Problem using lots of objects - please help!
Hi guys, Basically I am wanting to plot the positions of the 100,000 closest stars with their colours and relative sizes and be able to fly around them, however I am encountering some framerate iss...
cybereality
9 years agoGrand Champion
100k gameobjects will kill performance, even if they are untextured cubes. Even 10k may be a lot.
You can look into instancing, which may help. This is most useful if the objects can share materials.
Also, if there is not any animation of the stars, you can combine all of them into a static mesh. This should be a pretty big win, though you'll still have to watch out for poly count if the objects are detailed.
You can look into instancing, which may help. This is most useful if the objects can share materials.
Also, if there is not any animation of the stars, you can combine all of them into a static mesh. This should be a pretty big win, though you'll still have to watch out for poly count if the objects are detailed.
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