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Poupi
9 years agoExplorer
Game crashing with Unity 5.3.5p5 and Oculus Runtime 1.5
Hi !
Since the last update of the Oculus Runtime to 1.5, our game is crashing in builds (everything is fine in the editor).
We're using Unity 5.3.5p5 and the latest nvidia drivers. Is there any way to rollback to the previous runtime version (1.4) so we can test and compare our Unity logs ?
Also, we have this error spamming in the console/log : "VR: Error setting active audio output driver. Falling back to default." . We're using Wwise, and we know there's some issues in redirecting the audio output to the HMD, but even by doing it manually in the code (selecting Rift Audio as the output device in the Wwise settings), the error is still there, and I don't know if it was there with the previous runtime.
Thanks in advance,
Robin
Since the last update of the Oculus Runtime to 1.5, our game is crashing in builds (everything is fine in the editor).
We're using Unity 5.3.5p5 and the latest nvidia drivers. Is there any way to rollback to the previous runtime version (1.4) so we can test and compare our Unity logs ?
Also, we have this error spamming in the console/log : "VR: Error setting active audio output driver. Falling back to default." . We're using Wwise, and we know there's some issues in redirecting the audio output to the HMD, but even by doing it manually in the code (selecting Rift Audio as the output device in the Wwise settings), the error is still there, and I don't know if it was there with the previous runtime.
Thanks in advance,
Robin
32 Replies
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- vfergusonExpert ProtegeHi Dave, do you have any suggestions for projects that are seeing this issue on 5.4, and do you happen to know when 1.6 support will be integrated into the 5.4 branch?
- vrdavebOculus StaffI haven't seen this exact issue in 5.4. Can you share output_log.txt from a run with the problem? 1.6 should show up in Unity within a couple of weeks.
- vfergusonExpert ProtegeHi Dave, I sent you a PM. Thanks for taking a look.
- vrdavebOculus StaffThanks, this actually looks similar to an issue we were already chasing resulting in a segfault in AddCanvasIntermediateRenderer. We'll be in touch to try and narrow it down further.
- pacific_riftExplorerProblem still present with Oculus 1.6
now it crashes in a different point and dllUnity Player [version: Unity 5.3.5p8_4ff20829e874]OVRPlugin.dll caused an Access Violation (0xc0000005)in module OVRPlugin.dll at 0033:03099070. - ProfessorTroyAdventurerYeah -
I get intermitten crashes as well deploying to GearVR. It seems the more features of the OVR I integrate, the more often the crash happens.
T - vrdavebOculus Staff@pacific_rift and @ProfessorTroy, can you send me logs from your crashes? They don't look related to the other ones we've been discussing in this thread.
- ProfessorTroyAdventurer@vrdaveb Sure thing - I'm just about to leave though. Can I send you a logcat output by Monday?
- vrdavebOculus StaffSure thing.
- pacific_riftExplorer
vrdaveb said:
@pacific_rift and @ProfessorTroy, can you send me logs from your crashes? They don't look related to the other ones we've been discussing in this thread.
I've already sent it to you yesterday
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