Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Nullzero's avatar
Nullzero
Honored Guest
10 years ago

Game window in Unity and double vision?

Getting some very weird behavior. Is Unity Integration in the Game window working for anyone else?

Steps:
- Was using Nvidia driver 344.75
- I installed runtime 0.4.4 beta a while back, but didn't test Unity.
- I started up Extended Mode
- To my surprise, the desktop wallpaper looked perfect. No conflicts in each eye between what they are seeing.
- I booted up Unity 4.6.1f1, created new project with latest Tuscany Unity asset pack. Pressed Play, and dragged the game window to the Rift. I saw a double image in each eye.
- Checked forums, apparently an older version of Nvidia drivers caused a double image problem. I updated to the latest version 347.25. Rebooted.
- I booted up Unity, pressed Play, and dragged the game window to the Rift. I saw a double image in each eye still.
- Check Nvidia Control Panel, changed resolution setting FROM the default 948x1080 120hz Portrait, TO 1080x948 75hz Portrait.
- Booted up Unity, pressed Play, and dragged the game window into the Rift. The double image was gone, but instead replaced by some kind of weird offset image that is completely unusable. I will attach a MOCK screenshot of what I am seeing. Yes, the window is MAXIMIZED. Even the mouse cursor cannot move any more to the left or right over the black areas.
- I built the Tuscany Unity demo, ran the default exe file. The game played fine, with no visual artifacts. Same for Direct Mode.

So... my question. Is Unity Integration in the Game window working for anyone else? If so, what is your configuration? Please list your Video card, Video driver, Unity version, and Oculus runtime, and Unity Integration version.
Replies have been turned off for this discussion