Gaze Interaction with Unity PCVR and OpenXR
Hi Guys,
I am trying to get the Gaze Interactor to work in the Interaction Toolkit Demos: https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples/blob/main/Documentation/Gaze.md and getting Cannot Find Device error (full message below).
I have a Quest Pro and using Unity 2022 - I'm only interested in PCVR via Quest Link
XRI Toolkit 3.0.3
OpenXR 1.11
Developer Mode = ON
Eye-tracking over Quest Link = ON
Eye-tracking in headset = ON
Fall-back to Head Tracking works OK
Could not find a device that supports eye tracking on Awake. Gaze Interactor (UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.GazeInputManager) has subscribed to device connected events and will activate the GameObject when an eye tracking device is connected.
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.GazeInputManager:Awake () (at C:/Users/User/Desktop/XR-Interaction-Toolkit-Examples-main/Assets/Samples/XR Interaction Toolkit/3.0.3/Starter Assets/Scripts/GazeInputManager.cs:55)
Any suggestions welcome, Cheers