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motorsep
11 years agoStart Partner
[Gear VR] Gamepad controls
When adding support for a gamepad in Gear VR app/game using Unity, is it done as if it's for a regular Android game (using either an asset from asset store or Unity's API) or should it be done using Gear VR API ?
Can gamepad controls be mixed with touchpad controls in the game app/game ?
Thanks.
Can gamepad controls be mixed with touchpad controls in the game app/game ?
Thanks.
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- motorsepStart PartnerBump! Please advise.
- drashHeroic ExplorerFor input, you can treat it like a normal Android game, and the Gear VR's touchpad is basically mouse input, and the Gear VR's back button is basically KeyCode.Escape. The SDK does provide some optional cross-platform input capabilities, along with some helper scripts for detecting touchpad taps and swipes, but you can certainly do your own thing (and mix/match controller and touch all you want).
- motorsepStart PartnerAh, cool. Thanks a bunch!
So horizontal and vertical swipe on the touchpad are PC mouse axes, and tap/double tap are LMB click/double click ? - drashHeroic Explorer
"motorsep" wrote:
Ah, cool. Thanks a bunch!
So horizontal and vertical swipe on the touchpad are PC mouse axes, and tap/double tap are LMB click/double click ?
That is correct!
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