Forum Discussion
motorsep
10 years agoStart Partner
Gear VR template scene for Unity 5.1+ ?
I toyed around with Google Cardboard. Its SDK for Unity comes with a demo scene. I can easily remove some stuff from it and build my own scene for testing / demonstration purposes. It's quite indispensable for an artist, since I don't have to mess with code at all just to test my art / performance optimizations (art and level design wise) and show it off.
I am thinking of a scene with a skybox; sunlight/GI to be baked (to simulate outdoor lighting); simple GUI at the feet of the player with "Quit" option on it so when you gaze at it and press button on Gear VR, the app would pop up a dialog asking whether to return to VR or quit; go-back button working on the phone - popping dialog whether to go back to the app or quit (although not in side-by-side view as with GUI button/dialog, but rather just normal 2D non-VR screen, since user would only press it when HMD is off his/her face); MSAA should work, along with all the features from Oculus Mobile SDK to make VR experience comfortable. As as Cardboard SDK's scene, this one should be built / deployed to Android without any issues.
Basically player would stand in one spot, but can look around (tilting head should work too) and see animated VR world around him/her.
Is there a similar project for Gear VR for Unity that I can get my hands on?
There is nothing like that in Asset Store, and Google-sensei doesn't find anything useful. Kinda odd, given the hype around VR in general and Gear VR in particular.
I am thinking of a scene with a skybox; sunlight/GI to be baked (to simulate outdoor lighting); simple GUI at the feet of the player with "Quit" option on it so when you gaze at it and press button on Gear VR, the app would pop up a dialog asking whether to return to VR or quit; go-back button working on the phone - popping dialog whether to go back to the app or quit (although not in side-by-side view as with GUI button/dialog, but rather just normal 2D non-VR screen, since user would only press it when HMD is off his/her face); MSAA should work, along with all the features from Oculus Mobile SDK to make VR experience comfortable. As as Cardboard SDK's scene, this one should be built / deployed to Android without any issues.
Basically player would stand in one spot, but can look around (tilting head should work too) and see animated VR world around him/her.
Is there a similar project for Gear VR for Unity that I can get my hands on?
There is nothing like that in Asset Store, and Google-sensei doesn't find anything useful. Kinda odd, given the hype around VR in general and Gear VR in particular.
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