Forum Discussion
jusforfun
9 years agoHonored Guest
GearVR apk Installation on devices without publishing or osig files possible?
Hi,
Would like to ask is there anyway to install an .apk files built using unity on multiple devices for GearVR without having the need to get an osig file for each and every devices nor publishing the app.
Thanks in advance for any answers!
Would like to ask is there anyway to install an .apk files built using unity on multiple devices for GearVR without having the need to get an osig file for each and every devices nor publishing the app.
Thanks in advance for any answers!
3 Replies
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- dignifiedwebExpert ProtegeHey, this wasn't previously possible, but a developer on the gear vr sub on reddit just posted this solution:
https://www.reddit.com/r/GearVR/comments/5vkhjm/automatic_osig_installationapk_wrapper
It looks promising to say the very least. It may allow you to post your app temporarily on the play store to give people updates, etc. Figured I'd share.
There's also Sideload vr which is pretty cool. I believe his solution stores all osigs and resigns api files with everyone's osigs each time a download is initiated. - rosebud_the_sleExpert ProtegeA simpler solution is to just upload your binary to a release channel (via dashboard.oculus.com) and then enter the Oculus IDs of the folks you want to share it to. More info: https://developer3.oculus.com/documentation/publish/latest/concepts/publish-release-channels/
- dignifiedwebExpert Protege
chrispruett said:
A simpler solution is to just upload your binary to a release channel (via dashboard.oculus.com) and then enter the Oculus IDs of the folks you want to share it to. More info: https://developer3.oculus.com/documentation/publish/latest/concepts/publish-release-channels/
Thanks Chris! I was going to come back here to post the same thing. I didn't realize it was this easy, so nice! I haven't been in the gear vr world for a long time and just getting back into it, I got too excited about the other solution when I should have been playing with the platform sdk and dashboard first. I've been stuck building and sharing binary files like a sucker.
Also, love dead secret! You guys did such a good job. :)
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