Forum Discussion
sh0v0r
10 years agoProtege
GearVR: Dropping back to home after Unity Splash (5.3.1p3)
Just updated to 5.3.1p3 and the game drops back to Home after the Unity Splash.
Was working on the previous version: 5.2.3f1
Was working on the previous version: 5.2.3f1
12 Replies
Replies have been turned off for this discussion
- sh0v0rProtegeJust a Followed up...
I rolled back to 5.3.1p2 now the game starts and runs for about 1 second and then it crashes.
I'm not sure if this is the cause but in the game the Cameras are instantiated at run time, should this be supported ok?
I notice the FOV on the camera is too low, but I seem to have Stereo depth.
Again in the earlier version of Unity everything was working fine. - vrdavebOculus StaffEverything you've described is expected to work. Can you provide a call stack or log from the crash? We may need to get a minimal project that reproduces the issue.
- sh0v0rProtegeI have everything working fine on DK2, now running 5.3.2p1
The Gear VR build shows the Unity Splash, then loads the first scene, it runs for approx 2 seconds then crashes out to Home.
The scene has nothing but a Canvas and an Animator that animates the Canvas.
What are the recommended Player settings for Gear? - sh0v0rProtegeLogcat...
--------- beginning of main
D/Unity (13038): GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader
D/Unity (13038): _pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness
I/Unity (13038): Unity v5.3.2p1, Oculus Utilities v0.1.3.0, OVRPlugin v0.1.4.0.
I/Unity (13038):
I/Unity (13038): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
I/Unity (13038):
I/Unity (13038): Creating volume controller...
I/Unity (13038):
I/Unity (13038): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
I/Unity (13038):
W/Unity (13038): Failed to load profile.
W/Unity (13038):
W/Unity (13038): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
W/Unity (13038):
E/Unity (11950): Unable to find OculusInitPlugin
D/Unity (11950): GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader
D/Unity (11950): _pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness
I/Unity (11950): Default GameObject BitMask: UI already registered
I/Unity (11950):
I/Unity (11950): (Filename: Line: 169)
I/Unity (11950):
E/Unity (11950): Unable to find OVRPlugin
E/Unity (11950): Unable to find OVRPlugin
I/Unity (11950): Unity v4.6.9p3, Oculus Integration v0.1.3.0, OVRPlugin v0.0.0.0.
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Unity Version: 4.6.9p3
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Inhibiting Entitlement Check!
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Creating volume controller...
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): OnApplicationFocus() True
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
E/Unity (11950): Unable to find OVRPlugin
I/Unity (11950): Home Gained Focus, LoadedLevel = Preloader
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Loading into level SplashScreen
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
E/Unity (11950): Oculus Home: Localization Key not found home_tutorial_name
E/Unity (11950):
E/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
E/Unity (11950):
I/Unity (11950): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Fade in --- Skybox InterfaceElements
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): True device model: S6_Universal samsung SM-G920F
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Fade out --- Skybox InterfaceElements
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Fade in --- Skybox InterfaceElements
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): True device model: S6_Universal samsung SM-G920F
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): OculusHome: FetchLibrary Called.
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): True device model: S6_Universal samsung SM-G920F
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): True device model: S6_Universal samsung SM-G920F
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): Access token: OCAf7Yr5YtWHLKPPkVTtaJPJKDONso4Vfb1uw673meX8cPtMBztMrCPqK8bM8ydxfWi7vNXILOcWqwBMqEmb8MxgBpcjsZD
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): response: {"isError":false,"metadata":"{ \"rid\" : 1 }","payload":{"viewer":{}}}
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
E/Unity (11950): TOS check succeeded {"isError":false,"metadata":"{ \"rid\" : 1 }","payload":{"viewer":{}}}
E/Unity (11950):
E/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
E/Unity (11950):
I/Unity (11950): Home was suspended
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): OnApplicationPause() True
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
I/Unity (11950): OnApplicationFocus() False
I/Unity (11950):
I/Unity (11950): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (11950):
--------- beginning of system
D/Unity (15045): GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader
D/Unity (15045): _pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness
I/Unity (15045): Unity v5.3.2p1, Oculus Utilities v0.1.3.0, OVRPlugin v0.1.4.0.
I/Unity (15045):
I/Unity (15045): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
I/Unity (15045):
I/Unity (15045): Creating volume controller...
I/Unity (15045):
I/Unity (15045): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
I/Unity (15045):
W/Unity (15045): Failed to load profile.
W/Unity (15045):
W/Unity (15045): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
W/Unity (15045):
E/Unity (14995): Unable to find OculusInitPlugin
D/Unity (14995): GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader
D/Unity (14995): _pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness
I/Unity (14995): Default GameObject BitMask: UI already registered
I/Unity (14995):
I/Unity (14995): (Filename: Line: 169)
I/Unity (14995):
E/Unity (14995): Unable to find OVRPlugin
E/Unity (14995): Unable to find OVRPlugin
I/Unity (14995): Unity v4.6.9p3, Oculus Integration v0.1.3.0, OVRPlugin v0.0.0.0.
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): Unity Version: 4.6.9p3
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): Inhibiting Entitlement Check!
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): Creating volume controller...
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): OnApplicationFocus() True
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
E/Unity (14995): Unable to find OVRPlugin
I/Unity (14995): Home Gained Focus, LoadedLevel = Preloader
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): Loading into level SplashScreen
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
E/Unity (14995): Oculus Home: Localization Key not found home_tutorial_name
E/Unity (14995):
E/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
E/Unity (14995):
I/Unity (14995): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): Fade in --- Skybox InterfaceElements
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995):
I/Unity (14995): True device model: S6_Universal samsung SM-G920F
I/Unity (14995):
I/Unity (14995): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (14995): - motorsepStart PartnerHave you tried 5.3.2p1 ?
- vrdavebOculus StaffI think your logcat was truncated. Can you PM the whole file to me? One guess is the known issue 759408 (https://issuetracker.unity3d.com/issues ... -component), which can result in NaN transforms when your animation includes rotations. That won't be fixed until 5.3.3. To avoid it, you would have to go back to 5.2.X.
- sh0v0rProtegeOK, I've worked out what the problem is.
UNITY ADS!
Our game is a port, of a mobile game we've just developed.
Removing the Ads Service fixed the crash.
backtrace:
01-29 02:18:42.051: D/CrashAnrDetector(3678): #00 pc 000210e8 /data/app/com.spungegames.failybrakes-2/lib/arm/libmono.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): #01 pc 001f29dc /data/app/com.spungegames.failybrakes-2/lib/arm/libmono.so (mono_runtime_invoke+136)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #02 pc 00408010 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so (ScriptingInvocation::Invoke(MonoException**, bool)+52)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #03 pc 0083f710 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so (MTUnityAdsCampaignsAvailable()+80)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #04 pc 0049aa58 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so (MessageLoop::ExecuteQueuedJobs()+68)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #05 pc 003aae0c /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+1044)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #06 pc 0051975c /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so (UnityPlayerLoop()+704)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #07 pc 0051ef04 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
01-29 02:18:42.051: D/CrashAnrDetector(3678): #08 pc 00568097 /data/dalvik-cache/arm/data@app@com.spungegames.failybrakes-2@base.apk@classes.dex
01-29 02:18:42.051: D/CrashAnrDetector(3678): stack:
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e630 d56308dc [anon:libc_malloc]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e634 e0dbafc8 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e638 d8eb6e50 [anon:libc_malloc]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e63c e0dbaf1e /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e640 ffffef20
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e644 ffffffff
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e648 eef4e664 [stack:21144]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e64c f70f2d85 /system/lib/libc.so (malloc+12)
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e650 f70f2d79 /system/lib/libc.so (malloc)
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e654 f3697380 /data/app/com.spungegames.failybrakes-2/lib/arm/libmono.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e658 000000a7
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e65c 0000000c
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e660 f378bc1c /data/app/com.spungegames.failybrakes-2/lib/arm/libmono.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e664 d56308dc [anon:libc_malloc]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e668 eef4e694 [stack:21144]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e66c 00000000
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e670 e0dbafc8 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e674 d8eb6e50 [anon:libc_malloc]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e678 00000000
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e67c 00000000
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e680 e0dbafc8 /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e684 d8eb6e50 [anon:libc_malloc]
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e688 e0dbaf1e /data/app/com.spungegames.failybrakes-2/lib/arm/libunity.so
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e68c f70f7cb9 /system/lib/libc.so (pthread_setspecific+44)
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e690 00000025
01-29 02:18:42.051: D/CrashAnrDetector(3678): eef4e694
01-29 02:18:42.051: D/CrashAnrDetector(3678): processName:com.spungegames.failybrakes
01-29 02:18:42.051: D/CrashAnrDetector(3678): broadcastEvent : com.spungegames.failybrakes SYSTEM_TOMBSTONE - scottb9239Honored GuestHi sh0v0r, I seem to be getting a similar crash but am fairly sure I don't have the ads enabled. But to be sure, could you please tell me how you removed them, maybe I do have it somewhere.
Here is my logcat from the crash:
--------- beginning of system
--------- beginning of main
D/Unity (18539): GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_d
D/Unity (18539): raw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_sRGB_write_control
E/Unity (16372): Unable to find OculusInitPlugin
D/Unity (16372): GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube
D/Unity (16372): _map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_sRGB_write_control
I/Unity (16372): Default GameObject BitMask: UI already registered
I/Unity (16372):
I/Unity (16372): (Filename: Line: 169)
I/Unity (16372):
E/Unity (16372): Unable to find OVRPlugin
E/Unity (16372): Unable to find OVRPlugin
I/Unity (16372): Unity v4.6.9p3, Oculus Integration v0.1.3.0, OVRPlugin v0.0.0.0.
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): Unity Version: 4.6.9p3
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): Inhibiting Entitlement Check!
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): Creating volume controller...
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): OnApplicationFocus() True
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
E/Unity (16372): Unable to find OVRPlugin
I/Unity (16372): Home Gained Focus, LoadedLevel = Preloader
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): Loading into level SplashScreen
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
E/Unity (16372): Oculus Home: Localization Key not found home_tutorial_name
E/Unity (16372):
E/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
E/Unity (16372):
I/Unity (16372): DashboardConfigureVR::ConfigureVrModeParms
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): Fade in --- Skybox InterfaceElements
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
I/Unity (16372): True device model: Note4_Universal samsung SAMSUNG-SM-N910A
I/Unity (16372):
I/Unity (16372): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
I/Unity (16372):
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Please, anyone, let me know if you have an idea of why it crashes so much, currently 9 out of 10 times. I did see an error regarding the oculus plugin not being found and a localization key not being found (not using NGUI). I am using Unity 5.3.2p2.
Scott - vrdavebOculus Staff759408 was fixed in 5.3.2p2. Sh0v0r, did that fix it for you?
Scottb9239, this is probably a different issue. It looks like you are really using 4.6.9p3 in that log. I also don't see a crash in your log. Can you PM that to me? - machenmusikExplorerjust FYI - the Unity 4.6.9p3 is almost certainly from Oculus Home ;-)
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