Forum Discussion
jcstarship
11 years agoExplorer
GearVR Dual Mode
Hi,
Is it possible to build a dual-mode application that launches into a 2D app initially before later switching to VR mode? I thought it might be possible using multiple activities.
I've tried adding in alternative activities in the manifest, and even removing the UnityPlayerNativeActivity & PlatformActivity settings, but the "Insert Device" message always appears. It seems like libOVRPlugin.so is responsible.
I'm using the built-in VR support in Unity 5.1.0p1
Is it possible to build a dual-mode application that launches into a 2D app initially before later switching to VR mode? I thought it might be possible using multiple activities.
I've tried adding in alternative activities in the manifest, and even removing the UnityPlayerNativeActivity & PlatformActivity settings, but the "Insert Device" message always appears. It seems like libOVRPlugin.so is responsible.
I'm using the built-in VR support in Unity 5.1.0p1
3 Replies
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- wallawockoHonored GuestI've had no luck with this in my experience.
What I wound up doing was creating two separate applications, and then writing an android plugin to launch the second application (the GearVR one) from the standard tablet app. - jcstarshipExplorerCheers wallawocko.
Yes, I think I am going to work around it for now. - cyberealityGrand ChampionUnfortunately dual mode is not really working right now, so you'll probably have to have 2 apps or find some other work-around.
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