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jcstarship's avatar
jcstarship
Explorer
11 years ago

GearVR Dual Mode

Hi,

Is it possible to build a dual-mode application that launches into a 2D app initially before later switching to VR mode? I thought it might be possible using multiple activities.

I've tried adding in alternative activities in the manifest, and even removing the UnityPlayerNativeActivity & PlatformActivity settings, but the "Insert Device" message always appears. It seems like libOVRPlugin.so is responsible.

I'm using the built-in VR support in Unity 5.1.0p1

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  • I've had no luck with this in my experience.

    What I wound up doing was creating two separate applications, and then writing an android plugin to launch the second application (the GearVR one) from the standard tablet app.
  • Unfortunately dual mode is not really working right now, so you'll probably have to have 2 apps or find some other work-around.