Forum Discussion
paw9k
8 years agoProtege
GearVR Oculus Browser deep linking from Unity?
Application.OpenURL("http://www.whatever.com") loads the default webbrowser for the device.
Whats the possibility of exposing the ability to use the GearVR Oculus Browser so we can stay in VR and not have to take our HMD off?
Maybe it could be expsoed with a deep linking option?
Something like:
Application.OpenURL("oculusbrowser://www.whatever.com")
I'd be open to an Oculus specific API too.
Bonus points if the back button would return us to the app the made the web request.
If something like this is already possible please let me know how to do it. Thanks!
Whats the possibility of exposing the ability to use the GearVR Oculus Browser so we can stay in VR and not have to take our HMD off?
Maybe it could be expsoed with a deep linking option?
Something like:
Application.OpenURL("oculusbrowser://www.whatever.com")
I'd be open to an Oculus specific API too.
Bonus points if the back button would return us to the app the made the web request.
If something like this is already possible please let me know how to do it. Thanks!
4 Replies
Replies have been turned off for this discussion
- InnerExodusAdventurerHi,
I am currently looking into this and will advise you on what information I find that is applicable to your situation. - Anonymousbump, can we use the new deeplinking feature to deeplink both way between Oculus browser and our app? This will be useful to handle authentication flow that can only be done in a browser
- ruud3DVStart PartnerAny updates on app/deep linking with the VR browser on Gear VR and Oculus Go?
- ShedlHonored Guest
Any feedback?
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