Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
sh0v0r's avatar
sh0v0r
Protege
10 years ago

GearVR: TimeWarp MinimumVsyncs parameter

The docs are really vague, they don't specify if this is a Utilities API parameter or if it just means setting the VBLanks in the quality settings.

Can some one confirm?

[edit]

OK, I found the information in one of the Unity SDK Examples called 'TimeWarp30HzSample'

Finding this sort of information should be easier...

1 Reply

Replies have been turned off for this discussion
  • 30HzSample is briefly mentioned at https://developer.oculus.com/documentat ... dkexamples. The approach used there is mostly undocumented because it is carry-over from the legacy integration that we are planning to replace in the near future. The plan is to expose an int OVRManager.vsyncCount that reflects the number of display vsyncs per eye texture update. Better documentation will come with it when it gets released.