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sh0v0r
10 years agoProtege
GearVR: TimeWarp MinimumVsyncs parameter
The docs are really vague, they don't specify if this is a Utilities API parameter or if it just means setting the VBLanks in the quality settings.
Can some one confirm?
[edit]
OK, I found the information in one of the Unity SDK Examples called 'TimeWarp30HzSample'
Finding this sort of information should be easier...
Can some one confirm?
[edit]
OK, I found the information in one of the Unity SDK Examples called 'TimeWarp30HzSample'
Finding this sort of information should be easier...
1 Reply
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- vrdavebOculus Staff30HzSample is briefly mentioned at https://developer.oculus.com/documentat ... dkexamples. The approach used there is mostly undocumented because it is carry-over from the legacy integration that we are planning to replace in the near future. The plan is to expose an int OVRManager.vsyncCount that reflects the number of display vsyncs per eye texture update. Better documentation will come with it when it gets released.
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