Forum Discussion
jaime_FL
8 years agoHonored Guest
[GearVR] [Unity] Create apps bigger than 2 GB.
Hi, I am trying to create an Android app that contains a big video file (2.5 GB). Unity does not allow to create automatic .obb (File--> Build Settings --> Player Settings --> Publishing Settings --...
jaime_FL
8 years agoHonored Guest
Hi @imperativity, and thanks for your response. :)
Sure, I have read that documentation.
The issue is that Unity does not allow to create automatic OBB bigger than 2 GB. It is also written here, in the official oculus developer documentation:
https://developer.oculus.com/blog/tech-note-expansion-file-support-for-gear-vr-beta/
Many thanks again :)
Sure, I have read that documentation.
The issue is that Unity does not allow to create automatic OBB bigger than 2 GB. It is also written here, in the official oculus developer documentation:
https://developer.oculus.com/blog/tech-note-expansion-file-support-for-gear-vr-beta/
Note that Unity's “Split Application Binary” option will only generate an expansion file up to 2 GB. For larger applications, you may want to use an asset bundle.
Because of that, I am asking about how the procedure would be using asset bundle, because I am having issues to include the video in the asset bundles. If I put the video in the Streaming Assets file, the bundle is not generated. And if I put the video in other folder, it is not recognized as a video by Unity. Please, I would like to know how could I do it. Many thanks again :)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 months ago
- 2 years ago
- 5 months ago
- 1 year ago