Forum Discussion
LivingValkyrie
8 years agoHonored Guest
GetDown events
Ok, so first off I know that there is an internal ticket for this issue already, but I'd like to share some of my findings on the matter. The GetDown call inside of the OVRRestOrientation script is so...
LivingValkyrie
8 years agoHonored Guest
i think i have rooted out the issue with this, if you are not using the OVRManager you must call OVRInput.Update() yourself, which i was doing. but if it gets called more than once in a frame it can cause issues. so when you have more than 1 object that calls the method (i.e. in a parent class of multiple objects in your scene) you get mixed results. it actually gets less accurate the more objects you have in the scene calling the update.
if there was a way to limit the call to once a frame inside the update method, some check, it would be amazing. but its definitely able to be worked around
if there was a way to limit the call to once a frame inside the update method, some check, it would be amazing. but its definitely able to be worked around
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