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ExtremeToast
10 years agoHonored Guest
Getting Oculus Screen Size
Hello, I create a render texture that uses the screen width and height at the start of runtime. var renderTex = new RenderTexture(Screen.width, Screen.height, 24); This works great in the e...
ExtremeToast
10 years agoHonored Guest
I have just figured out the solution
For some reason in the standalone player I have to use:
I'm not entirely sure why, but it seems to fix my problem.
For some reason in the standalone player I have to use:
Screen.width/2
I'm not entirely sure why, but it seems to fix my problem.
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