Forum Discussion
ap664
11 months agoProtege
Getting raycast collisions using PointerPose ray without using Interaction SDK
Seeing as the PointerPose ray for hand tracking is very smooth, it would be useful for development time-saving to use it with our own UI systems (handling our own raycast physics collisions). However it seems to be locked into Interaction SDK's UI system and only easily taps into raycast hits on Meta interactables.
Is anyone aware of a way to take advantage of this feature while sticking to their own systems?
Thanks
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 10 months ago