Forum Discussion
JHibbins
11 years agoProtege
Getting SDK 0.4 to work!
So far, I just about have a working prototype with a number of issues
The main issue is just using unity to view the game, I have switched on extended monitor, rotated the second screen (seriously!), dragged the game scene over and maximised it, after removing the toolbar and switching off windows 8.1 snap stuff and painfully peering through the screen lenses to try and operate a second monitor ..!
Q1) I have no idea how to compile to run in direct to SDK2.
I can't get any SK1 games running at all, and i'm in shock there is no OSX drivers :-(
The main issue is just using unity to view the game, I have switched on extended monitor, rotated the second screen (seriously!), dragged the game scene over and maximised it, after removing the toolbar and switching off windows 8.1 snap stuff and painfully peering through the screen lenses to try and operate a second monitor ..!
Q1) I have no idea how to compile to run in direct to SDK2.
I can't get any SK1 games running at all, and i'm in shock there is no OSX drivers :-(
2 Replies
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- vrdavebOculus Staff
"jhibbins" wrote:
I have no idea how to compile to run in direct to SDK2.
Please see the OculusUnityIntegrationGuide.pdf document that comes with the 0.4.0 Unity integration here: https://developer.oculusvr.com/?action=dl. It will guide you through the process of importing our Unity package and enabling VR in your application, and running it on the Rift. - JHibbinsProtege
"vrdaveb" wrote:
"jhibbins" wrote:
I have no idea how to compile to run in direct to SDK2.
Please see the OculusUnityIntegrationGuide.pdf document that comes with the 0.4.0 Unity integration here: https://developer.oculusvr.com/?action=dl. It will guide you through the process of importing our Unity package and enabling VR in your application, and running it on the Rift.
LOL, I did, the bit that's missing is that the build contains an extra .exe for running the rift directly
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