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De-Panther's avatar
De-Panther
Explorer
10 years ago

Good old "GLES version is (not specified) (uses-gl-es)"

Searched the forums, saw people asking about it, no answers.
Added only OpenGLES2 in the player settings and added to the manifest:
<uses-feature android:glEsVersion="0x00020000" android:required="true" />

Also tried it with OpenGLES3 and 0x00030000.

Tested with Unity 5.4.0f3 and 5.3.5p6
Tested with different types of textures, tested with empty project, IL2CPP or MONO, nothing solved it.
I keep on getting "GLES version is (not specified) (uses-gl-es)" on the validator.

I succeeded in uploading one of the builds to the store - but I have no idea what I did to make it work, as the local validator keep with the message "GLES version is (not specified) (uses-gl-es)".

Thanks

8 Replies

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  • Fulby's avatar
    Fulby
    Heroic Explorer
    I got that too but my game was accepted - I think it's an issue in the validator.
  • I guess it is, but it means that I have to upload lots of versions just to check what was the cause of the error
  • I believe it's a validator issue as well. I recall someone from oculus saying that you can ignore that warning. If your manifest file has the required line, you should be ok.
  • Thanks, this does look like a bug in our validator script. I'm following up with the team that owns that. For now, it should be safe to ignore the warning as long as you are forcing GLES 2 or 3.
  • Can somebody point me to an APK that triggered the warning but otherwise passed? @Fulby?
  • Fulby's avatar
    Fulby
    Heroic Explorer
    I'll PM you one. The APK for Starfighter Arduxim Demo on the store should also do it if that's easier for you to access.
  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    Thanks for waiting. We have updated the validator. Please let us know if you still see this issue.